The Unreal Era began in mid-2020 and continues to this day. It was preceded by the VaultWiki Era.
In spring 2020, some acquaintances of Ted Phillips renewed talks they had during the Browser Game Period, pitching him ideas for a new video game project. These talks pushed Ted to finally settle on a game engine after nearly a decade, choosing the Unreal Engine, an engine he had previously considered as early as 2013.
Studio activity involving Unreal Engine during this era includes:
Some projects released during this era that made use of Unreal Engine include:
In spring 2020, some acquaintances of Ted Phillips renewed talks they had during the Browser Game Period, pitching him ideas for a new video game project. These talks pushed Ted to finally settle on a game engine after nearly a decade, choosing the Unreal Engine, an engine he had previously considered as early as 2013.
Studio activity involving Unreal Engine during this era includes:
- further video game projects that have been stuck in development hell for a decade or more
- develop new video game projects
- improve visual effects for remasters of old video projects during the Restoration Era
- create effects and set pieces for planned video projects
Some projects released during this era that made use of Unreal Engine include:
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