The DarkBASIC Period occurred between July and August 2003 during the RPG Maker Era.
During this period, Ted Phillips made his third attempt at programming The Lost Pyramid, after the previous two attempts were lost in Data Loss Events. In addition to losing so much development progress, Ted's ideas for the game began to outgrow the capabilities of RPG Maker 2000, such as having more than 4 party members and wanting the game to be in isometric, if not full 3D. For this attempt, Ted instead opted to use a language called DarkBASIC, which was based on a language he was already familiar with from the BASIC Era.
Ted created the landscape for the first level, and a few interactions for signs, enemy spawns, and environmental effects, but was dismayed to learn that there were no builtin physics. In order to proceed with designing the game, he needed to take physics classes. He put The Lost Pyramid on hold once more, ending the DarkBASIC Period, while he took trigonometry, calculus, and physics classes between fall 2003 and spring 2005. By the time Ted did return to development, he no longer wished to use DarkBASIC.
During this period, Ted Phillips made his third attempt at programming The Lost Pyramid, after the previous two attempts were lost in Data Loss Events. In addition to losing so much development progress, Ted's ideas for the game began to outgrow the capabilities of RPG Maker 2000, such as having more than 4 party members and wanting the game to be in isometric, if not full 3D. For this attempt, Ted instead opted to use a language called DarkBASIC, which was based on a language he was already familiar with from the BASIC Era.
Ted created the landscape for the first level, and a few interactions for signs, enemy spawns, and environmental effects, but was dismayed to learn that there were no builtin physics. In order to proceed with designing the game, he needed to take physics classes. He put The Lost Pyramid on hold once more, ending the DarkBASIC Period, while he took trigonometry, calculus, and physics classes between fall 2003 and spring 2005. By the time Ted did return to development, he no longer wished to use DarkBASIC.
This page has been seen 371 times.
-
-
Created by on
-