Card Name: Last Turn (TRAP)
Card No: LOD-099, TP6-015, DB2-206
This card can only be activated when your Life Points are 1000 or less. After this card resolves, enter your Battle Phase. Then, select 1 monster on your side of the field and send all other cards on the field (except Equip Cards) and in their respective owner's hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position. If the turn player has a monster on the field, that player's selected monster attacks their opponent's monster, or if the opponent has no monster, the opponent's Life Points. The entire battle resolves during the resolution of this card. If this card was activated during your opponent's turn, treat any Life Point Damage from this battle as 0. After the battle, proceed directly to the turn player's End Phase. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
Card No: LOD-099, TP6-015, DB2-206
This card can only be activated when your Life Points are 1000 or less. After this card resolves, enter your Battle Phase. Then, select 1 monster on your side of the field and send all other cards on the field (except Equip Cards) and in their respective owner's hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position. If the turn player has a monster on the field, that player's selected monster attacks their opponent's monster, or if the opponent has no monster, the opponent's Life Points. The entire battle resolves during the resolution of this card. If this card was activated during your opponent's turn, treat any Life Point Damage from this battle as 0. After the battle, proceed directly to the turn player's End Phase. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.